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Webtoons

How Webtoons Make Money: WEBTOON Entertainment by the Numbers

웹툰은 어떻게 돈을 버나

WEBTOON Entertainment, Naver's webtoon company, took in $1.38 billion in 2025. Readers paying to unlock episodes brought in $1.09 billion of it; advertising and adaptations into dramas, films and games made up the rest.

Data as of (latest filing used: the 10-Q filed August 10, 2026)

Illustration: WEBTOON Entertainment's revenue by stream and its user metrics, 2023 to the second quarter of 2026, from its SEC filings.
WEBTOON Entertainment revenue by stream and key operating metrics, fiscal 2023 to the quarter ended June 30, 2026, as reported in its SEC filings
Metric Type Unit FY2023 FY2024 FY2025 Q2 2026 (3 months)
Total revenueRevenueUSD$1,282.7M1$1,348.5M1$1,382.7M1$338.5M3
Paid Content revenueRevenueUSD$1,029.0M1$1,083.0M1$1,087.5M1$263.9M3
Advertising revenueRevenueUSD$145.5M1$166.1M1$164.3M1$47.1M3
IP Adaptations revenueRevenueUSD$108.3M1$99.4M1$131.0M1$27.4M3
Cost of revenueCostsUSD$987.3M2$1,009.4M1$1,060.5M1$250.3M3
Operating lossCostsUSD−$36.4M2−$100.7M1−$63.5M1−$15.6M3
Monthly active users (MAU)Usersusers, monthly average—166M2157M1156.9M3
Monthly paying users (MPU)Usersusers, monthly average—7.7M27.5M17.5M3
Paying ratio (MPU ÷ MAU)Users%—4.6%24.8%14.8%3
Paid Content ARPPUUsersUSD per paying user, per month—$11.72$12.11$11.73

All figures are as WEBTOON Entertainment Inc. (NASDAQ: WBTN) reports them to the US Securities and Exchange Commission, in US dollars. FY is the calendar year to December 31. Q2 2026 is the three months to June 30, 2026, so its money rows cover one quarter, not a year. The user rows are monthly averages over each period, so they can be compared across columns. MAU (monthly active users) counts users who visited at least once in a month; the company counts each device and each app separately, so one person can be counted more than once. MPU (monthly paying users) counts users who paid for Paid Content in a month. ARPPU (average revenue per paying user) is a month's Paid Content revenue divided by that month's MPU.1 The 2024 MAU is the figure first reported. From 2025, NAVER changed how it counts Korean web users; the FY2025 report restates Korea's 2024 MAU as 27 million (first reported as 24.4 million) and calls 2025's 157 million a 7.1% fall on that basis.12 From the first quarter of 2026, accounts the company identifies as bots or fakes are left out of MAU.3 The filings used give no full-year global user figures for 2023, so those cells are blank.

How it works

Free

Read free, pay to read ahead

$1.09B in 2025

WEBTOON Entertainment runs webtoon and web-novel apps in several markets: Naver Webtoon (네이버웹툰) and NAVER SERIES in Korea, LINE MANGA and eBookJapan in Japan, and WEBTOON and Wattpad for the rest of the world. Its parent is NAVER (네이버), which the filings describe as a global information and communications technology company.19

Stories come out in short weekly episodes, and most of them are free to read. The newest episodes of an ongoing series sit behind a paywall. Readers who don't want to wait buy a "Fast Pass" to read them early, paying with Coins, the apps' own currency. Episodes of finished series can be unlocked with a "Daily Pass"; readers get some free each day and can buy more. At the time of its 2024 listing, the company said a Fast Pass typically cost 15 to 70 cents an episode, depending on the market, and a Daily Pass 30 to 40 cents.4

This "Paid Content" is the core of the business: $1,087.5 million of the company's $1,382.7 million revenue in 2025, or about 79%. That figure also includes $11.2 million of physical book sales through the platform.1

Paid

A small share of readers pays

4.8% paying ratio

In 2025 an average of 157 million users visited each month, and 7.5 million of them paid, a paying ratio of 4.8%. The share is far higher at home: 14.8% of users paid in Korea and 9.7% in Japan, against 1.5% in the rest of the world. The company says that figure is lower partly because it includes Wattpad, whose model relies mainly on advertising.1

Japanese readers spend the most. Paid Content ARPPU in 2025 was $23.2 a month in Japan, $7.8 in Korea and $6.6 elsewhere, and Japan was the company's largest market by revenue, at $681.8 million against Korea's $522.0 million.1

Ads

Advertising, including ads that unlock episodes

$164.3M in 2025

The company sells five kinds of advertising: display banners at the end of episodes and on the home screen; "achievement" ads that give readers Coins for completing a task such as signing up to a newsletter; pre-roll video ads; branded writing contests; and branded content made with creators. A reader can watch a 30-second, non-skippable pre-roll ad to unlock some paid episodes without paying.1

Advertising brought in $164.3 million in 2025, down 1.1% on 2024, with falls in Korea and the rest of the world mostly offset by double-digit growth in Japan. In the second quarter of 2026 it was up 4.2% on a year earlier, at $47.1 million.13

Creators

How creators are paid

27M creators

The company counted 27 million creators at the end of 2025, the vast majority of them amateurs. That total includes about 400,000 web-comic creators and some 27.0 million web-novel creators.1

Amateurs publish under standard terms and can earn from advertising once they pass viewership and subscriber thresholds. "Professional" creators sign formal agreements that give them a share of Paid Content revenue. The filings say these creators generally receive upfront fees and revenue shares, and some creators or publishers are paid minimum guarantees in advance; in return the company generally gets a period of exclusivity.1

The creators' share is booked in cost of revenue, together with app-store fees paid to companies such as Apple and Google and other variable costs. In 2025 cost of revenue was $1,060.5 million, about 77% of total revenue.1 In its 2024 prospectus the company said its creators had earned more than $2.8 billion between 2017 and 2023; in 2023, professional creators earned $48,000 on average and the top 100 an average of $1 million each.4

IP

Adaptations: Sweet Home 스위트 홈

$131.0M in 2025

"IP Adaptations" is the company's term for turning its stories into films, streaming series, animation, games, print books and merchandise. It earns either fixed licensing fees or a share in a production's upside. Most adaptations are made with outside production companies, which bear most of the production cost. This stream grew 31.8% in 2025, to $131.0 million.1 By the time of its 2024 listing, more than 100 series, films and animated series had been released based on its stories over the previous decade.4

Sweet Home, written by Kim Carnby and drawn by Hwang Young-chan, ran on Naver Webtoon from October 2017 to July 2020, and Studio Dragon and Studio N adapted it as a Netflix series.7 The company says that in the two months after the show's December 2020 release, its average monthly new users rose 30% compared with the two months before.4

IP

All of Us Are Dead 지금 우리 학교는

Netflix, 2022

Joo Dong-geun's webtoon ran on Naver Webtoon from May 2009 to November 2011, across 130 chapters.6 JTBC Studios and Film Monster turned it into a Netflix series, released on January 28, 2022.5 The company's IPO prospectus lists it among the series based on its Korean stories that reached number one on Netflix, alongside Hellbound, Bloodhounds and Mask Girl.4

IP

The Trauma Code: Heroes on Call 중증외상센터

Netflix, 2025

The company's 2025 annual report names this Netflix series as one of that year's IP Adaptations.1 It is based on the web novel Trauma Center: Golden Hour by Hansanleega and Hongbichira, which was also serialized as a Naver webtoon in 2019. The eight-episode series was released on January 24, 2025, and in the week of January 27 to February 2 it was number one on Netflix's global non-English TV chart, with 11.9 million views.8

Risks

The risks the company lists

−$373.4M net, 2025

WEBTOON Entertainment reported an operating loss in every period in the table above, and a net loss of $373.4 million in 2025, which included $336.5 million of impairment charges on goodwill and other intangible assets, the largest being a $257.2 million goodwill write-down on Wattpad.1

Its annual report lists the risks it sees itself. Among them: only a small share of users pay, so the business depends on keeping and growing paying users; its push to earn more from IP Adaptations "may not be successful"; it depends on mobile platforms it doesn't control, chiefly Apple's and Google's, which also collect payment for Coin purchases; and NAVER controls a significant share of its voting power. The same report says government bans on Wattpad in certain countries contributed to the fall in users outside Korea and Japan in 2025.1

Sources

  1. WEBTOON Entertainment Inc., Annual Report on Form 10-K for the year ended December 31, 2025, filed with the SEC on March 5, 2026, retrieved 2026-10-11. Used for FY2023–FY2025 revenue by stream, FY2024–FY2025 cost of revenue and operating loss, 2025 user metrics and their definitions, creator counts, the business description, named 2025 adaptations and risk factors.
  2. WEBTOON Entertainment Inc., Annual Report on Form 10-K for the year ended December 31, 2024, filed with the SEC on March 11, 2025, retrieved 2026-10-11. Used for 2024 MAU, MPU, paying ratio and ARPPU as first reported, and FY2023 cost of revenue and operating loss.
  3. WEBTOON Entertainment Inc., Quarterly Report on Form 10-Q for the quarter ended June 30, 2026, filed with the SEC on August 10, 2026, retrieved 2026-10-11.
  4. WEBTOON Entertainment Inc., Prospectus (Form 424B4) for its initial public offering, filed with the SEC on June 27, 2024, retrieved 2026-10-11.
  5. Wikipedia, All of Us Are Dead, retrieved 2026-10-11.
  6. Wikipedia, All of Us Are Dead (webtoon), retrieved 2026-10-11.
  7. Wikipedia, Sweet Home (webtoon), retrieved 2026-10-11.
  8. Wikipedia, The Trauma Code: Heroes on Call, retrieved 2026-10-11 (its chart figures cite The Korea Times, February 15, 2025).
  9. Wikipedia, Webtoon (platform), retrieved 2026-10-11 (used for the Korean name 네이버웹툰).